Independent Design
Admit it. How cool would it be to sell a few thousand of your
designs or have a museum curator acquire a piece for their collection?
Better yet how about your picture on the cover of a magazine where
other designers would envy and hate you all at the same time?
It's a seductive fantasy and for most it is only that. But for
some, staking a claim in design is far more than fantasy. It's
a way of designing, it's a way of life, that can be both spiritually
satisfying and lucrative. To lead that type of life, follow Branchusi's
simple formula: "Create like a god, command like a king and work
like a slave;with an emphaisis on the later."
Designers wanted
Follow the provenance of any of your design favorites and at their
origin you find a single designer and a lot of guts. Charles Lucier
from Booz-Allen Hamiliton, a business consultancy, said "[We
are in] a decade of the talented innovator-both superstar and
ensemble player. But while top talent is strategically critical,
The path to superior profits still lies with their capabilities.
The winners will drive industry restructuring around innovation:
creating marketing powerhouses that expand scope and add value
during commercialization-leading the redefinition of the industry
value chain and mobilizing and targeting superstar innovators
who are not full time employees."
Lucier's article "To Win with Innovation-Kill R&D"
favors business alliances with independent superstar talent and
he observes that a small number of talented superstars are responsible
for most breakout products. He cites the entertainment and sports
industries as examples that have used talented individuals and
small teams for strategic advantage. Lucier points to Thomas Edison,
General Motors Charles Kettering and designers such as George
Nelson, Isamu Noguchi and Charles Eames as examples of talented
individuals working with in an organizations that utilize innovation
as a strategic tool. Lucier states that "None of Hasbro's
hot toys -Furbies, Teletubbies and Pokemon dolls - were developed
in house." Even Hasbro's huge licensing deal with Starwars
can be traced to George Lucas, a talented individual. We don't
think of Lucas, Martha Stewart, Ralph Lauren and Michael Graves
as individuals. They seem more like brand entities. Yet all of
these design magnates emerge from the idea of the independent
designer.
The Mueseum of Modern Art (MOMA) is an example of embracing the
view of the independent designer with a passion. MOMA has traditionally
had an open door policy for independent designers and features
new design in their gift shops, catalog and online store. Bonnie
Mackay ,a memeber of the team that reviews new design for MOMA
said "We welcome the attitude and approach of outside designers.
We're looking for designers who have not put on the headgear of
the corporate world." Not only will MOMA review your design,
but if selected, they will manufacture your design, help you sell
it and fork over a royalty deal.Mackay added " We work closely
with outside designers because they can bring something to design
that is difficult if not prohibited by commercial deign firms.
Designers not wanted
MOMA's enlightened view, however, is a rarity. Most likely, your
best design efforts will be ignored if not snubbed. Despite how
fascinating your new design is, competition is ferocious. Designers,
artists, inventors and crack pots all clamor for the attention
of buyers. Forcing some companies to discourage outside submissions
of designs. Umbra, a Canadian based manufacturer of contemporary
design, searches internationally for fresh talent and is besieged
with unsolicited design. "We always like to look at new design,
but we have a team of in-house designers that have focus, know
our product and know our market" Mr. Les Mandelbaum, president
of Umbra. " The chances of and outside designer sending us
something that will hit the mark, is well...very very remote.
We like to stay with designers we know." Mandellbaum warned.
Just in case you missed the sublety Mandellbaum insisted: do not
to send any designs to Umbra.
DIY
If the idea of personal selling leaves you with a bad taste, get
used to the the flavor. Striking out on your own is not for the
faint hearted or thin skinned. A more palatable option might be
self-production. Self-production is a process of developing your
design in close relationship with manufactures or setting up your
own mini-factory for production runs of your design. "Frequent
mistake that designers - or for that matter anyone -- makes in
self-production is not fully understanding what will happen at
each and every phase of the manufacturing process." Says
Pamela Williams, author of the book "How to break into Product
Design". Williams' book is full of examples of successful
productsand savvy advice. Williams adds " Things quickly become
more expensive and/or mistakes get made. For instance, the designer
may not fully appreciate the implications of specifying a certain
material [e.g. special handling required] or the unique nuances
of particular materials manufacture [takes 2 hours to make instead
of the estimated 2 minutes].The good news is that many of these
problems can be overcome at the outset by producing pre-production
samples."
Williams' gives an optimistic forecast for independent designer
saying, "The opportunity today for product design in so many
product categories is richer than it has ever been." She
explains "I think there are two reasons for this. First,
design is more widely understood and appreciated by consumers.
They want function but their spending habits indicate they appreciate
form too. Secondly, the internet has made it possible for many
designers to reach a mass market at a low cost whether they are
designing their own products or selling the good works of other
designers. A couple of years ago, you'd be hard pressed to find
a George Nelson Clock. Now his work has been reintroduced in design
and style websites."
Independent design is not for everyone. It will probably mean
moving out of your comfort zone into areas of manufacturing, marketing,
raising capital and selling. A successful design will demand artistic
skills as well as business know-how. For some, this may be an
offensive combination. For the intrepid, however, it can provide
a level of satisfaction and personal growth that otherwise be
illusive. So if you're ready to take the plunge, dust off some
your ideas and get them into production, but remember Branchusi-Work
like a slave.
By:
Keith Voit
Please
send rough draft articles intended for DESIGN-ENGINE.COM to Bart
Brejcha