A
designer should be defined by his work, not by his tools.
Being
in the design industry, it’s very likely you’ve been
exposed to RhinoCAD, Vellum 2-D, Alias, Pro-E, SolidWorks, CDRS,
and Unigraphics, the major players. There are many options; which
CAD tool is the best one for your industrial design needs? More
likely then not, where you work will determine what you use.
But what if you’re
an ID person who’s not that focused on those tools because
of your industry, education or you don’t want to use those
tools? What other alternatives are there in CAD tools? What do
you want to use it for? What will the final file be used for,
what platform do you want to use it on, will it be given to an
engineer to develop the internal details, will it be given to
a model maker to build a form study, or will it be used for a
photorealistic rendering?
I
found myself asking these questions 4 years ago. At that time
I was working at a major multi disciplinary design firm as a senior
industrial designer. While I managed projects and junior designers,
I also designed the products. I worked with engineers within the
firm and outside. Some of the younger designers were using Alias
and the engineers used Pro-E. All the industrial designers within
my group mainly used Vellum 2-D to define the design. I felt I
needed to learn a 3-D CAD application to define my designs more
precisely for the engineers and model makers, not so much to do
cool renderings, but to have complete control of the
surface/appearance design. I thought at that time
the ability to do photorealistic renderings to be owned by Alias.
What
I choose
My colleagues considered my choice unusual at the time, but it
has proven to be a good choice for me. I use Ashlar Vellum Cobalt,
from the makers of Vellum 2-D.
I
was not interested in an extended time investment and learning
curve to learn Alias or Pro-E; I was busy with my own design projects
and project management responsibilities. I’m already a user
of Vellum 2-D and it looked like a natural upward move. I knew
Vellum 2-D’s unique user-friendly interface, a bonus. Vellum
is designed to operate on the Windows and Macintosh OS platform,
so it fit that criteria as I favor the Mac.
The
current version is applicable to Windows 2000/NT/XP and Mac OSX.
The studio I was working with was multiplatform, using Macs and
Windows machines, so there was not an issue of compatibility.
I experimented with
Vellum in its early development when it was called Vellum Solids.
It was looking very promising so I decided to commit and buy a
copy myself to properly learn it. I took a 3-day training class
at my local Vellum VAR, Murtaugh CAD/CAM. Three days was enough
to give me confidence to develop my design concepts as 3-D models
in Vellum. Realistically, like any CAD application, it takes some
time to get familiar with all the tools and how to best use them.
The amazing thing to me is how easy it really was to learn. I
had no prior experience with 3-D or solid modeling programs. I
had no previous habits to unlearn or expectations for tools and
function.
Another surprise to
me was that Ashlar Vellum Cobalt included a rendering package.
An area within Vellum I sort of ignored, it seemed like black
magic to me then. As I delved into Vellum more, I realized the
power within, I found that I could do something I thought could
only be done with Alias, that being an Alias quality rendering.
Today
the product and the product line had been renamed into Ashlar
Designer Elements. The top of the line product is called Cobalt;
it is marketed as the tool for complete product development.
The
Digi-Pix Conceptual Digital Camera
I used Cobalt to create the Digi-Pix digital camera concept for
the Design-Engine 2002 Photoreal Electronics Competition. To my
amazement, I won the Grand Prize! (Ironically, the grand prize
was a copy of Alias Studio Tools!)
Vellum
Cobalt is a great alternative for the industrial designer who
is looking for a CAD application that is easy to learn and use
and has the same abilities as Alias to create freeform models.
Cobalt is history driven with associativity and 2-D equation driven
parametrics and constraints. 
What I like about Vellum
is that the tool does not limit the designer. Like Alias and RhinoCAD,
Cobalt has surfacing tools. If you know how to create models from
surfaces then this will do just about anything. Cobalt is also
a solid modeling program. Once a design is roughed out in surfaces,
it can be stitched together and converted to a solid. Operations
such as blends and chamfers on corners and edges are quick and
easy. One operation does it, click a corner and a blend forms
there with specified radius. Holes can be drilled though or into
solids. Boolean operations can be used to add, remove or intersect
the solid models.
The
beauty of this application is that anytime you need to modify
a part, the history tree allows for it. For example, if a client
does not like the radii, a Get Info box allows you to type in
the new radii. This applies to many other editing operations.
If a hole was added earlier and is no longer needed, use the Design
Explorer tool. A history tree appears for the select part. Find
the hole and either remove it or alter its dimensions. Additionally,
when the model is built with changes in mind, most things are
easy to modify. In a situation where a product has an LCD, a PDA
for example, and the engineer tells you that the LCD vendor has
changed and the screen opening has gotten wider and is no longer
symmetrical, this can be changed using the associative capability
of Cobalt. By altering the original 2-D LCD rectangle that defined
the opening’s numerical constraints, the opening will update.
Or, if you are a long time user of Vellum 2-D, then you know how
easy it is to select the end points of a line or closed object
and drag it to a new location. If the LCD opening has to move,
the same can be done, either numerically or by mouse. Move the
rectangle that defined the LCD opening and the opening will move
and update the surfaces around it. In addition, forms can be built
by extruding closed arcs and splines along curves and rails to
form a solid object. The operations I just described are what
I used to build the Digi-Pix digital camera concept.
The time it took me
to build the Digi-Pix digital camera concept was about a week.
This is the first time I took a design through to a completed
3-D model for a photorealistic rendering, including lighting and
graphics. This included the time to refine the design in doodle
and sketch form, 2-D layout in Vellum Cobalt to refine proportions
and sizes, then actual 3-D modeling. The area that slowed me down
was refining the design and developing the details. I was able
to try ideas and alter areas of the design that I was not happy
with. I had to detail and decide the key shapes on the back, the
shutter button shape and other controls. Then photorealistic rendering
was an area that was new to me. I had done this before in Vellum
as I learned the program, but only at a general level. So I was
learning at the same time. I learned how to fine tune materials
for texture and reflectance.
For things like logos,
graphics on displays and nomenclature on the products, I created
decal art in Illustrator and Photoshop and then input them into
Vellum for application to the model.
Finally,
setting up lighting took some time to fine tune. I have concluded
to get the best results from any application, Alias or Rhino or
SolidWorks or Vellum Cobalt,
it requires some skill and understanding to best set the lighting.
It is like photography and you need time to set up the environment
to create the kinds of reflections you’d like to affect
the model. And you need to set the lights up to light the model
that best shows the contours, form and details. Working with Cobalt
reminds me of the times I’ve spent with photographers photographing
appearance models or the final product. For me, the most rewarding
part of the CAD process now is doing the rendering, followed by
creating a challenging form. The results are a photorealistic
image of something that you’ve created. This image then
serves to communicate the design intent in a realistic way, including
color, materials and graphics.
Finally, after all
the work of building the model, the data has to go out in some
form or another. Compatibility is not an issue, Cobalt has the
ability to export data for others to use. For the Windows version
of Vellum, Ashlar has Granite built into the export options for
direct export to Pro-Engineer. The Mac version’s IGES export
has flavors for Pro-E, Alias, SolidWorks, and AutoCAD. As the
data hand off is non-native, the data is “dumb”; all
history is lost in the export process. I’ve personally exported
files to IGES for Alias and Rhino CAD users who imported the files
fine. Also, another export option is STL. If you want to build
an SLA model to check the design, it’s there. In addition
to the above options, Cobalt can import and export a generic IGES,
DXF, STEP, Rhino CAD (import only), Adobe Illustrator, EPS (Export
only), and several others.
Another output that
is included in the package is the ability to create QuickTime
movies. I’ve made several flyby movies of models I’ve
built. Also there is the ability to do Object VR and Panoramic
VR. These are very useful presentation tools, particularly if
you are not there to explain the design.
Another
use, Phase 1 conceptual work
For an alternate use of Cobalt in the early design process, it
can be used as a 3-D sketch tool. On a recent project, I was helping
develop conceptual designs for a Phase One presentation to a client.
Rather then do the traditional hand sketches or Photoshop renderings;
the concepts were built up as 3-D CAD models.
The idea was that these models were the equivalent of sketches.
Things were not all worked out, and areas cheated by not completing
views that will not be seen. In this particular project, real
component sizes are used to build components to assure they fit
inside the design. The beauty is that a concept is developed in
roughly a day (depending on the design) and output as a full rendering.
The entire rendering functions were used; materials such as glass,
metals or plastic assigned, decals were created from our own artwork
and were used to indicate LCD display graphics and label keys.
Then various views were rendered to show specific areas of the
design that best highlight the concepts. The output jpeg images
were then composite together in Photoshop for a presentation page
per concept with titles, notes or other information to be printed
or e-mailed. Without a background surface in the rendering or
complex light set-up, each rendering took less then 2 minutes
on a Mac G4 450mhz.
Cost
I had an experience to demonstrate Vellum Cobalt to an in-house
ID group that uses Alias. The cost to maintain their Alias license
from what I heard was from $7 to 10K a year. At this same demonstration
session, as I built a model from surfaces, I was told that it
looked easier and faster to build a form then it takes to build
the same shape in Alias.
The
cost of Vellum and maintenance is rather reasonable. In these
tight times, it’s a strong alternative. Cobalt sells for
just $3,995.00 and maintenance is just $1,100.00. Xenon lists
for $2,995.00, and is identical to Cobalt, but without equation
driven parametrics. There are no add-ons to buy; each is a complete
package. For those who don’t need the history tree and parametrics
and want a simple modeling application to build models and render
them, Vellum also offers Argon for $995.00. It is on a par with
Rhino Cad. An added bonus is that Cobalt and Xenon, but not Argon,
each includes a linked copy of Graphite. This is an updated version
of Vellum 2-D, useful for those who want the old product too.
(But I rarely use it now). Maintenance includes technical support
and free software updates. As mentioned earlier, versions of Cobalt
are available for Windows and Mac. Memory needs are at least 512mb.
More is preferred. I have 700mb on my desktop machine.
Conclusions
The
Grand Prize win for the 2002 Design-Engine Photorealistic competition
was validation for my choice to use Vellum Cobalt.
When I show my portfolio and tell people the renderings are created
in Vellum Cobalt, the response is often surprise and disbelief.
I
plan to continue to improve my skills with Vellum. An interesting
development from this is I learned that by understanding how to
build surfaces the Alias way, your models are the better for it.
It will be cleaner and more robust. So for me, to know a little
more about Alias is an additional piece of useful knowledge that
only improves ones understanding and skills, no matter what application
one uses. It does not hurt your skills to know more then one CAD
application.
Lastly, so many colleagues
had advised me against using Vellum and go with the industry standards.
They have valid points in terms of compatibility with colleagues
and clients. And everyone has his or her preferences and investment
into a tool. A good friend once said to me, it’s the work
that counts, not the tools.
www.ashlar.com
has a huge amount of information about their Designer Elements
products.
The
firm that provided me personalized service and insight into the
line-up, Murtaugh CAD CAM, Inc. can be contacted at www.murtaugh.com
or 510 581-9848.
Finally,
thanks to Bart Brejcha at Design-Engine and Alias/Wavefront, for
this opportunity and the grand prize copy of Alias Studio Tools.
Nelson
Au is an independent industrial designer. Nelson
began his career as a designer in 1984 with Matrix Product Design
before it merged with David Kelley Design and Moggridge Associates
to form IDEO Product Development in 1991. Nelson was a senior
industrial designer and project manager with IDEO for 18 years.
He can be reached at n.au@sbcglobal.net or 650-345-3906.