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48toFly 2003

What the hell is going on? Combine six industrial designers in a room full of Steelcase furniture, with HP/Compaq computers, PTC's latest software, some 19" Wacom tablets and a fridge full of Red Bull... what do you get? A powerful think-tank with more think juice than many American Cities. This year the date was November 13th with unveiling ceremony the following Saturday night. "I'll take a Red Bull and EFFEN Vodka thank you..." What a great event and after ceremony it was too. The event is closed and the party was a blast!

Who Participated: "This year we chose mid to senior level designers to participate in 48tofly. A sort of competition amongst comrades yes but more like a think tank at the same time." Says Bart Brejcha Design-engine.com

The Challenge: All designers work under the gun. To get things done in record time is the standard request. “We need it yesterday”. Designers hear it all the time. For this event pushing designers to simply come up with multiple iterations or designs in a short time frame is simply not challenging enough. This time we wanted the participants to set up their own challenge by brainstorming what an 18 year old will be like in 20 years. The constants created their own problem by learning who this person is (or will be) and creating words that would describe that hypothetical person. What would they be like and consequently what products would they require to be cool, trendy and accepted in their year of 2023?

Secondly, the contestants would have to describe with words a product description of their designs for the futuristic 18 year old. Thirdly, they would have to learn software (Pro/ENGINEER Wildfire and Pro/CONCEPT) they have never used before. Then get along with each other and do it all locked in the Design-engine.com space all in only 48 hours. And if that is not enough, add that they have to team up in pairs, get along and develop six products (models and renderings) each team.

Define the Teen: to help us define problems associated with the 2023 teen we brainstormed words that would that future teen would identify with. These questions were generated by the contestants to help define that target 18 year old.

What is personal space- Maintain sense of tribe and likeness- how do I make my data failsafe - how do I write - love - and look cool- how do I have fun- what is home - how do I feel safe - how do I escape - How do I release aggression - How do I succeed - What is my personal space - how do I find my place - How do I build self esteem - how do I play - how do I keep in touch with my ancestry - how do I keep in contact with my friends - how do I meet new people hoe do I disconnect - how do I get high? - How do I protect myself physically - how do I do something new - how do I tell time - how do I now what is cool - how do I get my energy - how do I define the Jones's, how do I self doctor - how do I learn - how do I educate - how do I hone social skills - how do I hydrate - how do I get around - how do I pay my bills - how do I spend money

Off and running: after brainstorming, software demos and sketching, the contestants sat down with Pro/ENGINEER Wildfire to start the modeling phase. The stress level in the office was high at this point but they are all professionals, none timid to this kind of stress. All were eager to get on to learn Pro/ENGINEER. For the next 24 hrs the participants modeled and rendered the amazing concepts.

Light at the end of the tunnel: Any question posed from the participants about the software was answered by Bill Taylor PLM of Surfacing products for PTC and Bart Brejcha who runs a 3d training school where this contest is housed. http://www.surfacingtools.com This is a test not only to the participants but to a unique training style DESIGN-ENGINE|EDUCATION is known for that compares to real world product design. There was extreme learning with just the right amount of competition, stress, and urgency.
One person described the final hours as the “"climax of the think tank...the moment of truth when the ideas rush out to meet reality"” The rendering phase was mostly Bill Taylor as he helped each contestant with their vision of the rendering. Some of their time was spent searching the Internet for suitable pictures to facilitate their renderings.

As the deadline of 7pm grew near, people started poring into the hallway lobby where the Design-engine.com offices are located. The participants could hear people talking in the hallway and the adjacent office where the ‘after party’ had already started. The DJ was playing lounge music and cocktail waitress were making Red Bull vodka. It was tough to concentrate for the participants because of the of the anxiety and the fact that Design-engine.com interns and friends all wanted to see what was going on inside the Design-engine.com offices. It was difficult to keep the product of 48tofly, design and excitement behind closed doors as people came into the office bothering the contestants with small talk and outside conversations. Everyone wanted to see what they had created. People kept going in and out back and forth while the contestants focused their attention like the professionals they are. There were cute girls everywhere for the all male participants. The distraction of people coming into the office only added to the participants’ experience. There was now another challenge. To perform the last two hours while there were so many distractions.

Words to describe this event: Collaboration, Think Tank, Extreme Learning, Thought provoking, challenging, innovation.

Collaboration: The contestants get to help each other by first brainstorming then in learning the software together. Together as one group. They even helped each other until the last 24 hours.

Think Tank: because of the opportunity to put these creative designers and thinkers all in the same room for 48 hrs and challenge them on multiple levels creates a true thinktank
. The goal was to challenge them to get in the head of the 2023 18 year old. We generated words that would describe that inevitable late teen 20 years from now. A fun exercise.

Extreme Learning: DESIGN-ENGINE|EDUCATION teaches product design. They don’t just teach the application Pro/ENGINEER, they teach the for example how to prove form using an application such as Pro/ENGINEER. This kind of event serves as a testing ground for learning how to teach in new ways.

Thought provoking: The conversation was stimulating and inspiring as one could imagine. The comments from the brainstorm sessions were simply amazing. It helped us understand the 18-year-old consumer.

Challenging: This is a good word to describe the competition. Anything red bull is behind is going to be challenging like racing mountain bikes down ski slopes or freestyle motocross. Like extreme sports, this event is extreme for designers.

Think Tank: because of the opportunity to put these creative designers and thinkers all in the same room for 48 hrs and challenge them on multiple levels creates a true thinktank
. The goal was to challenge them to get in the head of the 2023 18 year old. We generated words that would describe that inevitable late teen 20 years from now. A fun exercise.

The Software: Pro/ENGINEER Wildfire More specific details: ISDX -Part mode Assembly mode - PhotoLux - Pro/CONCEPT Special thanks to Bill Taylor of PTC for helping bring this event together.

The afterparty: If you had a magnum of fine champagnes who would you invite if you could only invite 10 people who would you share with. That was the questions poised by Rebecca McQuillen one of the event planers and publicist for 48 to fly. Things ran smoothly because she is always on top of every detail. In fact it was largely her idea for such an event.

Special thanks: To Red Bull for letting an event like this take place. Thanks to Rebecca McQuillen who organized so much with such great aspersions for pulling off an event like this with grace and style. Thanks to PTC for supplying so many seats of the Pro/CONCEPT and Wildfire software and to HP for the machines and to Wacom for the 19" tablets. Thanks to Aero Product International, Inc. for providing mattresses to the contestant. Thanks to Steelcase for providing furniture including Bix Lounge. And also to EFFEN Vodka for supplying Vodka for the afterevent. Yes EFFEN is Chicago based. Thanks to Dave Ditzler for supplying the web cast and photography. Victorganic spun the lounge tunes for the evening.. not to mention he is a PHP programmer. Thanks to the participants and their families for letting them out of the house to play like we did for 48 hours. Thanks to Sushi Wabi, S&S Restaurant, Wishbone, Perez and Giordano’s Pizza for great food and to Design-engine.com interns for all the sweat efforts.

Below are the product descriptions and images the team members created. Remember none of the participants have ever used Wildfire, Pro/CONCEPT, or ISDX before this 48 hrs thinktank.

Team A - Team A won best overall and a years supply of Red Bull

Mission: Address physical and mental health, increase family interaction, and define disconnection.

Products:

1. The Home: Adaptable living for the family.

2. Health Monitor: Power through heart rate.

3. Learning Center: A lifetime adaptable, learning business center.

4. Phone Chip: Communications.

5. Physical Health System: Interactive entertainment system providing physical and mental benefits.

6. Tranquility: An egress from all external stimuli.

Team Members: Jason & Suhail WINNING TEAM and precipitants of a years supply of Red Bull

The Home: Adaptable living for the family. Pro/ENGINEER This device is for
DNA signatures of the future.
Learning Center: A lifetime adaptable,
learning business center.
Health Monitor: Power through heart rate. Phone Chip: Communications. Tranquility: An egress from all external stimuli.

Team B
Our question- How do I escape?

Answer- "Vagabond," the worlds first substance game!

premise- 18 yr olds of the future will have similar challenges and questions that we all faced at 18. In a world surrounded by false summits and hollow victories, our game addresses desires for unique experiences and challenges, with tangible, real rewards/prizes.

A participant purchases a PDA-like device, which contains clues, information, and ports for additional tools. When the person uses this tool to solve and interact with other participants. These devices lead the user to locations in greater and greater distances. Along this organic path, better equipment is obtained(via check-points), challenges increase in complexity, and the rarity/usefulness of the objects increase. The path is non-linear, regional as well as global, and not time based.


Team Members: Tim Connelly Kevin Crandal

This team made a logo in Pro/CONCEPT Pro/ENGINEER and Photolux Pro/ENGINEER and Photolux
Pro/ENGINEER and Photolux Pro/ENGINEER and rendered with PhotoLux Pro/CONCEPT
Pro/CONCEPT Pro/CONCEPT  

Team C

Team C - Tech. Neutralizer - Item 1

Due to the abundance of excessive non- personal communication and Assault in the year 2023, a small personal device will be available that provides a small communications free zone. This device cancels out functionality of communication devices (phones, advertisements) of an electronic nature within a designated radius.

This device provides sanctuary from the infiltration of personal space.

Team C - Olfactory Player/Communicator - Item 2

This is small palm sized device that replicates scents from a cartridge of basic smell components much the way a printer builds a spectrum of colors from 4 basic tints. Memorized, samples and programmed scents can be stored or sent to your Olfactory Player or to that of a friend.

Due to the advanced state of marketing through advocacy and placement many of the players and services would be branded or available for free in exchange for advertisements or prominent Logo placement. Friends may listen to their favorite music or watch a video and experience smells that are programmed to coincide with the content of the media. Small olfactory commercials may introduce or follow a performance as adverts for a fragrance company or products such as Keebler cookies.

Our new device could be powered by reclaiming the power from ambient wave signals ( radio, Phone, wireless) much the way that a doctor will use radio waves to recharge the batteries of a pace maker.

Team C - F.Y.I. Shoes - Item 3
An otherwise unassuming pair of loafers, provides the user with practical information regarding directions, crime rate, positioning, speed, distance and online tracking.

The functions would be valuable when traveling through unfamiliar places, finding lost children, or the nearest 7-11. In addition, it could also monitor aerobic exercise.

Team C - Mood Ring Clothing / Evolutionary Fashion - Item 4

Don't like what you have on ? Get mad, or change your mind, and guess what ? A new pair of clothes ( or so it looks ) - new patterns, color or texture can be selected or directed to react to temperature, mood, and a host of other stimuli. One Gap shirt 10 looks or maybe even 1000 if you can download them all to your shirt.

Collaborative Music Device - Item 5

Drawing from a collection or shared collection of audio resources, one or more individuals may direct the device to compose music based upon adjustable parameters that direct beat, style, voice, and other compositional factors.
There are standard sets of available beats tracks and voices. Additional sets may be authored, licensed or purchased, opening the range of combination possibilities

Team C - Contextual Filter / Connotational Dilator - Item 6

Did you ever misinterpret someone’s comment? Not sure if they were dissin' you? The contextual filter solves this problem of ever-changing slang, dialect, diction and language. It relays the other individual's intended meaning into you own vernacular and culture.


Team Members:
Dan Streng and David Sagan from Artic Zone



Dan Streng modeled this using ISDX in only 3 hrs. Image was rendered in Alias because we messed up the license file trying to get Photolux installed. Dan Learned the software in minutes. Modeled in Wildfire Modeled in wildfire and rendered in Alias

 
Pro/ENGINEER -
best idea and a years supply of Red Bull
Modeled and rendered using Photolux  

 

In the final hours before the afterparty, I saw Victorganic the lounge DJ use Pro/CONCEPT to sketch the Product Line Manager helping one of the participants. I did not get to save the image because I had to jump up and keep people from trying to enter the office which would bother the participants. They were at peak anxiety and everything was in chaos. Below are some of the images from the afterburn. View the entire lot of images.




SPECIAL NOTE:
Be sure to view the winners to last years PHOTOREAL competition.

VIEW 2002 PHOTOREAL WINNERS

VIEW 2003 PHOTOREAL WINNERS