Mark Pritchard
email
+44 (0)1483 233440
Images are of the
BA Lounge in the Sky project from several years back. Press on
the images to view the 800*600 resolution JPG's
Q/Where did the designer
or engineers on the project go to school?
We worked on the project with several design
and engineering companies, such as Tangerine Product Design, so
it's hard to say exactly where all the project members went to university
/ college. The designers at Drive all have design backgrounds from
either product or automotive design courses. A few are from UNN
(Newcastle), Coventry, RCA to name but a few.
Q/What research took
place before the project kickoff?
BA had conducted extensive research to discover
the aspirations of Club World passengers. This revealed passengers
wanted privacy, flexibility, and a good nights sleep. In addition
other extensive requirements had to be met, such as safety, engineering,
and financial.
Q/How were tools like
Alias Studio, Pro/DESIGNER, Rhino, 3d Max, FormZ, ICEM Surf, Pro/ENGINEER,
Unigraphics, Catia, Solidworks used to prove shape and form?
Alias
was used to generate the external form, with guide sections coming
from preliminary 2D drafting work done in Vellum. Various Catia
files from seat manufacturers, engineering consultants, could be
imported into Alias to see the hard points and the various tilting
mechanisms. Surfaces could then be built around this information
to ensure no problems downstream. Changes to mechanisms, ergonomic
data etc could be implemented at any stage, and any carry over parts
could also be included in the surface files.
Throughout the project,
Catia data was fed to the engineers and seat manufacturers for
them to evaluate the design and flag up any issues. We also had
confidence in seeing what was on screen; Alias and Catia has many
evaluation tools for this, although it is still beneficial to
see hard models at important stages.
Q/Was the use of the
available design tools allowed to influence the ultimate shape
of the product?
We strongly believe that design intent should
be maintained from the outset and the design should not be open
to influence by any design 'tool' used, unless that influence
is of positive significance to the design.
If the design tool (in our case a computer application), influenced
the design by highlighting interference or moulding issues etc,
this would be deemed of significant positive influence. However
the computer influencing the design by generating surfaces which
are incorrect in design terms, but retained, could be deemed a
negative influence. You are allowing the computer to become the
designer. The designer should try to maintain control over design
especially in products as complex as an aircraft seat.
Q/Were the visualization
efforts helpful in eliminating an iterative product from going
to a prototype stage?
As the development of a new seat for the
airline industry requires the involvement of the aircraft and
seat manufacturers, internal and external design specialists,
product development, branding and marketing teams, ergonomic consultants
all in various locations the implementation of concurrent communication
is key. The use of real time shading and the creation of visuals
and animations allowed changes to be seen interactively, and therefore
many iterations could be approved quickly by all parties involved.
This is very helpful in eliminating an iterative product from
going to prototype stage; any prototypes that are built would
be built to prove major changes or design issues. When dealing
with a product as complex and large as an airline seat, this saves
a significant amount of time and cost. For the benefit of colour
and trim decisions, the use of visuals allowed us to see what
the cabin would look like when populated by 40 seats, again without
having to produce 40 models of the seat.
Q/What innovative
tooling issues or problems were solved to get to manufacturing?
The project brief was to take British Airways
beyond their major competitors and to "astound". The whole idea
of the ‘lounge in the sky’ is innovative (layout of the seats,
accessories, motions of the seats etc), and like many new concepts,
presented those teams working on the project with new problems
to solve. By working closely with other teams on the project (ie
the design teams were temporarily based on site at the seat manufacturers)
solutions were created which all parties could agree upon. -----
end of questions ------
14.02.00
drive Inc. models
new British Airways 'Lounge in the Sky' business class seat
drive Inc., the Guildford-based
digital design development constancy, was recently selected to
create and produce digital models of all exterior surfaces of
the new British Airways business class seat. drive also supplied
computer renderings and animations of the cabin, the seat and
its articulation.
Following acceptance
of the initial concept, a team from drive and tangerine, creators
of the original seat design, were based at the manufacturer's
site, where detailed development of the production seat commenced.
drive worked with
the designers, converting their 2D drawings into 3D digital surface
models, creating complete specification of the external surfaces
of the design using Alias Wavefront, whilst liaising directly
with the engineering team. This enabled the visual and format
aspects of the seat design to be merged with the developing mechanism
and structure of the seat.
The data used in the
design development stage were then implemented in the concurrent
engineering process. Final guiding surfaces were imported into
Catia, the seat manufacturer's CAD software to allow completion
of the production design. drive generated photo realistic renders
and computer animations of the seat at all stages of the process,
which were used to obtain sign off from all parties involved in
the decision-making process. Final animations of the seat articulation
and cabin layout were created for both the in-flight and staff
training videos.
The final design,
which was produced to meet the varying requirements of the passenger,
the cabin and maintenance crew, the manufacturer and the CAA,
has allowed British Airways to offer 'Club World' passengers a
product that will give them enhanced privacy, flexibility and
a good night's sleep.
Commenting on the
collaboration with tangerine and British Airways, Chris Longmore,
Managing Director of drive said:
"drive's involvement throughout
the project, from the initial creative pitch to the final production
stage, meant that we were in a strong position to maintain the
integrity of the original design, whilst advising on the most
suitable 3D design techniques. The short timescales involved in
the project meant that decisions had to be made quickly on accurate
information. Digital design development was the most effective
solution to achieve a high quality product on budget and on time.
Eighteen months from first pitch to final product is exceptional
for a totally new concept in business class seating."
__________________________________________________________________
end of 'Lounge in the Sky' Mark
Prichard can be reached at mark@drivein.co.uk
Widianto
Utomo
Banyuwangi,
Indonesia, 9 December 2001
Dodo (concept
design).
Designed late
November 2000 (initial design idea made during October 2001 Singapore
trip).
-Finalist,
Young and Design 2001, Rima Editrice, Milano, Italy, March
2001.
-Exhibited at
the Salone Internazionale del Mobile- International Furniture
Show, Milano, Italy, on 4- 9 April 2001 in conjunction with the
Young and Design 2001, Rima Editrice, Milano, Italy.
Publications:
-Young and
Design 2001, Gd'A- Il Giornale Dell'Arredamento, Anno 20, Numero
10, October 2001, Rima Editrice, Milan, Italy.
-Young and Design 2001, MAC- Materiali Accessori Componenti per
I'industria del Mobile, Mensile-Anno 25 no 10, October 2001, Rima
Editrice, Milan, Italy.
Designer:
Widianto Utomo
__________________________________________________________________
end of 'dodo' Widianto
Utomo can be reached at widianto@yahoo.com
Glenn
Johnson
email
[1] 800-964-7328
BE Aerospace models and images created using UG Shapestudio.
These images are a combination of UG, 3DS Max, Rhinoceros and
Mannequin Pro.
1.
Where did the designer or engineers go to school?
I graduated
from the Royal College of Art in 1989 and my colleague, Michael
Princip, from Southern Utah University in 1998.
2. What research took place before the project kickoff?
The chassis is the brainchild of Mike Beroth and was completed
by a team led by Tom Plant. Both guys being BE Aerospace VP
Engineering level.
The violet coloured and the high tech carbon fibre looking chair
are actually the same seat chassis in differing guises. The
seat was developed over three and a half years by a team of
designers and engineers including Tracy Pence, Greg Hall, Bobby
Lawson and Mark Pearce. The seat has been market tested twice,
and it is fair to say, that we believe it to be the most comfortable
layflat aircraft seat in production. Coming to market, this
seat has the added benefit of being able to be actively modified
- to 'future proof' the investment. (There is more information
on this subject in a forthcoming issue of Aircraft Interiors).
At this point - I'd like to point out some admiration for the
Tangerine/ drive Inc. Club World seat for BA featured on the
02 web page. Most designers have little understanding of the
complexity and service problems in aerospace, and they have
done an efficient job in addressing these issues. Aircraft work
24 hours, 7 days a week for thirty years or more. They take
off and land faster than any Ferrari and experience desert to
sub zero temperatures routinely, whilst carrying the equivalent
of a small village - that is some engineering design system!
The renowned architect Norman Foster calls the 747 the 'cathedral
of our times'.
In the high tech seat, known as Sparta, I wanted to expose some
of the great aspects of the system mentioned above. We are using
composites and titanium - and what amazing materials to express
fitness for purpose, instead of the stuffed looking seats we
see today. The seat is truly a "machine for sleeping in" (with
apologies to Le Corbusier).
3.How
were tools like Alias Studio, Pro/DESIGNER, Rhino, 3d Max, FormZ,
ICEM Surf, Pro/ENGINEER, Unigraphics, Catia, Solidworks used
to prove shape and form.
Without CAD tools we could not get to such a level of accuracy
so quickly.
We recently moved to UGS Shapestudio, which is the designer
module for the UGS suite of software. This creates concurrency
with the engineering team - and we work hand in hand with both
them and program management. Shapestudio provides great capability
for modification and the ability to create such aesthetic shapes
without translation is now an advantage.
The models you see here were developed in Rhinoceros and UG
and rendered in 3DStudio Max. We retain Rhino to work with external
agencies - and Max is still difficult to beat for animation
production times. We also use Opticore software for presenting
designs at full scale to airlines here at the SPG headquarters
in North Carolina. The empty regional jet interior is typical
of the quality we get with our real time system.
4.Was
the use of the available design tools allowed to influence the
ultimate shape of the product?
I really hope that this was not the case - we still use pencils
and foam models from time to time. With Rhino we loved to make
curves though, and this hasn't diminished in Shapestudio. There
is an idea that rectiliniear forms similar to the seventies
will be back, and many CAD users might breathe a sigh of relief
at having to stop splining everything.
5.Were
the visualization efforts helpful in eliminating an iterative
product from going to a prototype stage?
The Sparta seat was shown to a major airline. They loved it,
but commented on the fact it was maybe five years too soon.
The modifications we have since done to the seat ensures that
it will work in an aircraft on a more subdued level. This saved
a lot of resources.
6.What
innovative tooling issues or problems were solved to get to
manufacturing?
We have several patented features in this design, and possess
data to back up the high comfort levels achieved with our technology.
Not wishing to appear arrogant, but we have been told by airlines
that this is the best layflat seat they have seen so far, and
we hope that the passengers will appreciate the effort that
has gone into developing it.
__________________________________________________________________
end of 'BE Aerospace' Glenn
Johnson can be reached at glenn_johnson@beaerospace.com
Brandon
Hoover
email
I am currently taking all of my ideas on paper to 3D, mostly for
learning different software platforms but also to increase my
portfolio in furniture designs. I am currently an industrial designer
working for a lighting company creating residential and commercial
lighting as well as exhibit designs. Most projects end up in 3D
to help manufactures see what we are envisioning, for example,
details on a piece of faux alabaster glass to a product showroom
filled with modular displays.
Brandon
Hoover personal webpage
1.
Where did the designer or engineers go to school?
Rochester Institute of Technology, BFA Industrial Design
2. What research took place before the
project kickoff?
Studied American Contract Furniture designs, original project
looked more like an Alto chair than a Mies Van Der Rohe.
3.How were tools used to prove shape and
form.
Used Rhino to show the chairs ability to divide negative space
4.Was the use of the available design
tools allowed to influence the ultimate shape of the product?
No, not on this project
Brandon Hoover
Industrial Designer
Progress Lighting
101 Corporate Drive, Suite L.
Spartanburg, SC 29303
phone: 864.599.6114
email: bhoover@progresslighting.com
fax: 864.599.6156
__________________________________________________________________
end of 'Progressive Lighting'
Brandon
Hoover can be reached at bhoover@progresslighting.com
|