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Workforce Investment Act has grant money available for the unemployed to take 3 week product design training which includes Plastics workshops - Maya - Alias - Solidworks or Pro/ENGINEER training at:

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August 2010
Rhino Four Week Comprehensive Training
20 day Workshop

08.02 - 08.27

Rhino Level 1
5 day Workshop

08.02- 08.06

Pro/ENGINEER Level 1 (Wildfire 4.0)
5 day Workshop

08.02 - 08.06

Rhino Level 2
5 day Workshop

08.12 - 08.13

Flamingo Level 3 'Rendering' Workshop
5 day Workshop

08.16 - 08.20

Photoshop Workshop
2 day Workshop

08.16 - 08.17

Maya Level 1 - 1 week Intensive
5 day Workshop

08.02 -08.06

Intro to Maya NURBS Modeling for Industrial Designers
16 hour workshop

08.09 - 08.13

Maya 1 week Training Course- Character Development & Modeling Intensive
08.16 - 8.20

aircraft surfaciing
Chair from tutorials used in the Design Engine Pro/ENGINEER Level 1 for Industrial Designers .

Sept 2010
Four Week Pro/ENGINEER comprehensive
09.06 -10.01 (this Four week Compressive Workshop consists of the week one and two, the Manufacturing week as week three and Surfacing for week four. For 2010, this class will be offered every other month.)

Pro/ENGINEER Level 1 (Wildfire 4.0)
5 day Workshop

09.06 - 09.10

Alias Level 1
5 day Workshop

09.06- 06.10

Pro/ENGINEER Level 2 detail drawing large assemblies 5 day Workshop
09.13 - 02.17

Plastic 5 day Part Design & Manufacturing Workshop
09.20 - 09.24 Solidworks or Pro/E

Plastics 2 day Part Design Class
09.20 - 06.21

Die Cast 2 day Part Design Class
09.22 - 09.23

Surfacing Pro/ENGINEER Intensive
5 day Workshop
"Specular Highlights"
09.27 - 10.01 (a must have for serious contractors and product designers. This class is also a pre required for the aero forms surfacing class) fourth week of each month.

October 2010
Four Week Pro/ENGINEER comprehensive
10.04 -10.29 (this Four week Compressive Workshop consists of the week one and two, the Manufacturing week as week three and Surfacing for week four)

Pro/CABLE - 1 week Pro/CABLE Harness Design
5 day Workshop w/ 1 day RSD

10.18 - 10.23

rsd harness design
Image from the Design Engine RSD Harness design workshop.

Whereas our specialized courses are offered through out the year at our Chicago office, Design Engine Education instructors are also flexible to accommodate your group or company by teaching classes onsite at your facility. Our instructors are not just taught how to teach specific software; they are high level users and don't get stuck when specific questions are asked during class that may veer from the structured training (like many of our competitors). We have heard stories from costumers about other training they received onsite and the instructor could not veer from the course material.

Our onsite training efforts are reflected successfully at Schick, Fisher-Price, Yamaha, Motorola, Knoll, John Deere, General Atomics, M3 Design, IDEO, British Aerospace, Valley Lab, Triumph, and Cannondale onsite training efforts. Call 312.226.8339 today to speak to one of our recognized instructors or inquire for past manufactures references. Inside US and overseas our instructors each carry valid passports for training abroad.

There are pros and cons to onsite training with many obvious examples such as cost savings with respect to many vs one traveling and accommodations. It is costmary to ask for two estimates from our sales department to evaluate the strengths. Sometimes our costumers will fly instructors to their city for training yet still conduct the training at an offsite facility such as a hotel conference room.

Customized Onsite Proe Training, Maya Training, Rhino Training:
Our onsite training workshops are often customized for specific product design or engineering functions. For example, one major seating manufacture gave Design Engine Pro/ENGINEER models from a past project and asked us to create custom documentation in HTML sharing high level surfacing technique beyond menu clicks. Our competitors often teach from a click by click book or manual.

With the disclosures signed our engineering team can then evaluate how the models have been put together enabling the instructor to better accommodate the training workshop.

Custom Documentation in HTML:
Specific Pro/ENGINEE training requirements for onsite efforts are often coordinated several weeks before training is to commence. And often are meant are made to customize the training by documenting current modeling practices for example This interrogation effort allow the instructor or instructors a full picture of the skill levels and a complete picture for a design process that is currently in place. In this custom document the instructors have time to apply techniques that will be gained fro the course and apply those techniques to the various modeling examples supplied. We usually recommend a 20 to 30 hour addition to the proposal depending upon how many models are supplied for interrogation. The value of this added cost goes for future training efforts as these documents can be added to the corporate intranet. These documents are usually secretive and as such it is difficult for us to share examples of the custom documentation we develop however a progressive deliverable for the advancement modeling practices and techniques of a development team.

 

All it takes is a phone call 312.226.8339 or fill out the form below.

How it works: Fill out the form detailing some of your concerns, interests, inquiries and a DE rep will contact you back to schedule a phone conference.


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Point Of Purchase Designer

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Date posted: 2010-07-29 Location: Waukegan, Illinois
Company: Design Phase Country: United States of America
Field: Industrial Design Software: Maya
Description:
Design Phase is looking for a Point of Purchase designer! Not just any ho hum POP designer, but one that posses the skills and talents to create displays that win at retail! If you are a dynamic creative individual, with a retail vision we invite you to apply to join our design group.
Requirements:
Design Phase designer should have:
A bachelor design in design.
3-5 years Point of purchase design experience.
A strong diverse portfolio of display work.
Ability to self manage projects.
Strong verbal and visualization skills.
Understand prototyping and manufacturing processes.
Ability work collaboratively with development teams.
Ability to inspire others and take direction.
Sketch fluently in 2d via traditional and electronic media.
Advanced 3D visualization skills in Maya, soildworks,Alias.
A good sense of humor and be able to roll with it!
Apply:
Please send pdf sample and resume, to blump@dphase.com







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