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aircraft surfaciing
Chair from tutorials used in the Design Engine Pro/ENGINEER Level 1 for Industrial Designers .

Sept 2010
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09.06 -10.01 (this Four week Compressive Workshop consists of the week one and two, the Manufacturing week as week three and Surfacing for week four. For 2010, this class will be offered every other month.)

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Alias Level 1
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09.06- 06.10

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09.13 - 02.17

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09.20 - 09.24 Solidworks or Pro/E

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09.20 - 06.21

Die Cast 2 day Part Design Class
09.22 - 09.23

Surfacing Pro/ENGINEER Intensive
5 day Workshop
"Specular Highlights"
09.27 - 10.01 (a must have for serious contractors and product designers. This class is also a pre required for the aero forms surfacing class) fourth week of each month.

October 2010
Four Week Pro/ENGINEER comprehensive
10.04 -10.29 (this Four week Compressive Workshop consists of the week one and two, the Manufacturing week as week three and Surfacing for week four)

Pro/CABLE - 1 week Pro/CABLE Harness Design
5 day Workshop w/ 1 day RSD

10.18 - 10.23

rsd harness design
Image from the Design Engine RSD Harness design workshop.

Whereas our specialized courses are offered through out the year at our Chicago office, Design Engine Education instructors are also flexible to accommodate your group or company by teaching classes onsite at your facility. Our instructors are not just taught how to teach specific software; they are high level users and don't get stuck when specific questions are asked during class that may veer from the structured training (like many of our competitors). We have heard stories from costumers about other training they received onsite and the instructor could not veer from the course material.

Our onsite training efforts are reflected successfully at Schick, Fisher-Price, Yamaha, Motorola, Knoll, John Deere, General Atomics, M3 Design, IDEO, British Aerospace, Valley Lab, Triumph, and Cannondale onsite training efforts. Call 312.226.8339 today to speak to one of our recognized instructors or inquire for past manufactures references. Inside US and overseas our instructors each carry valid passports for training abroad.

There are pros and cons to onsite training with many obvious examples such as cost savings with respect to many vs one traveling and accommodations. It is costmary to ask for two estimates from our sales department to evaluate the strengths. Sometimes our costumers will fly instructors to their city for training yet still conduct the training at an offsite facility such as a hotel conference room.

Customized Onsite Proe Training, Maya Training, Rhino Training:
Our onsite training workshops are often customized for specific product design or engineering functions. For example, one major seating manufacture gave Design Engine Pro/ENGINEER models from a past project and asked us to create custom documentation in HTML sharing high level surfacing technique beyond menu clicks. Our competitors often teach from a click by click book or manual.

With the disclosures signed our engineering team can then evaluate how the models have been put together enabling the instructor to better accommodate the training workshop.

Custom Documentation in HTML:
Specific Pro/ENGINEE training requirements for onsite efforts are often coordinated several weeks before training is to commence. And often are meant are made to customize the training by documenting current modeling practices for example This interrogation effort allow the instructor or instructors a full picture of the skill levels and a complete picture for a design process that is currently in place. In this custom document the instructors have time to apply techniques that will be gained fro the course and apply those techniques to the various modeling examples supplied. We usually recommend a 20 to 30 hour addition to the proposal depending upon how many models are supplied for interrogation. The value of this added cost goes for future training efforts as these documents can be added to the corporate intranet. These documents are usually secretive and as such it is difficult for us to share examples of the custom documentation we develop however a progressive deliverable for the advancement modeling practices and techniques of a development team.

 

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Rapid Fire 2010

How fast can you change your model?

HOW IT WENT DOWN
For years I have seen and been a part of discussions on forums stating whether one CAD tool is better than another. Industrial designers have told me that they like SolidWorks over Pro/E because the icons look better. It started to dawn on me that designers' perceptions were developed by the users they had encountered, and many engineers they meet don't run the software correctly. Therefore, misconceptions occur.

For the event, we were excited to learn who signed in at the door. NIKE , Sears , Design Integrity, Northrup Grumman, PTC , Web Scarlet , Kodak, University of Illinois at Chicago and many past Design Engine students.

CREDENTIALS
Running Solidworks
Bart Brejcha and Chris Thompson. For more information, see Appian Way Technologies.

Running Pro/E
Adam Bearup - Industrial Designer,Karcher North America
Vaughn McDaniel III - CAD / PDM Administrator, Karcher North America
http://www.windsorind.com/

 

bart brejcha
  Bart Brejcha and Chris Thompson doing their part with SolidWorks surfacing.

WHAT WE SET OUT TO ACCOMPLISH:
It's not how fast you model a product, but how fast you change it twenty times. I pushed the crap out of SolidWorks in the weeks leading up to this event, so that I could share the simplistic workflow for proving form as we do with Pro/ENGINEER. Now, with SolidWorks 2010, we engineers can do it. Our goal in this controlled discussion is to match our Pro/ENGINEER surfacing intensive workflow for proving form and designing in the light reflections with SolidWorks. The goal is to modify the geometry 20 times over a 4-minute time frame. This rapidfire progression or modification is one modeling technique Design Engine is known for teaching in the specular highlights class. To inflict impressive modifications requires SolidWorks to maintain parent-child relationships. In SolidWorks, I expect these connections to work, and unlike like Rhino, fall apart, and we were having problems getting these connections to hold together.

In my experience, I have noticed that industrial designers want to prove form when developing a product in an effort to capture form. I have noticed, however, that many industrial designers are happy to just model a form in CAD model where they can't leverage strategic advantage of parametric controls nor participate in an intense study of parent-child relationships. If we can leverage parent-child relationships, then we can make 20 modifications in four minutes to effectively "prove the form in the light reflections".

My techniques for forcing Solidworks to perform twenty modifications in less than four minutes is giving me a problem in a spot or two. Too often, changes in geometry will cause rupture in the parent-child relationships in the model.

The goal is to make SolidWorks look great after so many improvements were made where the workflow techniques were shared with the crowd. The workflow I've stated on Core77, which is taught in our classes, may not have been discovered yet.

On the Pro/E side of the shootout, Adam and Vaughn, who are two of my past surfacing students from Colorado's Karcher Corporation, were happy to present the capabilities of the program. Adam is an industrial designer with 2+ years on Pro/E surfacing, and Vaughn is an engineer with significant product design experience and sits on the surfacing technical committee at PTC. http://www.karcher-usa.com/ Karcher works on interesting surfacing roto molded cleaning products.

On the SolidWorks side, Chris Thompson, a mechanical engineer with significant product design experience, and I ran the show. We both have different modeling techniques, and he is not familiar with the Design Engine workflow for proving form in Wildfire by modifying parts in rapid fire. He has looked at our Pro/E parts, and we had an hour before the event to work out our strategy.

HOW IT WENT DOWN
During the shootout, we tried very hard to keep up with the Pro/E guys. I was actually able to accomplish the same models with the same robustness as I would expect out of Pro/E. Even Chris was surprised by the way we were able to modify the model 20 times in rapid fire. We got plenty of pictures, and we should have made models available for download to complement the article. At the end of the presentations, we invited everyone, participants and guests, to discuss the issues covered in the shootout. I wish SolidWorks would send representatives for the next shootout so that we could get a better feel for their side of the issues.

At the end of the shootout, our SolidWorks water pitcher model lost its parent-child relationships when we tried to modify it. Jim Shaw an avid participant on MCADCENTRAL, was on hand and offered a work around that fixed problem. I tested his suggestion to not link the curves onto the vertex of the surface, and instead, project a curve onto that location. Thus it built the 3d curve off of that projection, which proved to be more robust and did not fail. The real winners were all the participants, whether they use Pro/E or SolidWorks, because the focus was on proving form with a parametric modeler.

SPECIFIC DETAILS
Pro/ENGINEER presenters dragged bounding box geometry and shared a workflow for rapid fire modifications that allow industrial designers to prove form. SolidWorks can now do the same type of proving form exercise.

Although SolidWorks does not have a conic function in sketcher like Pro/ENGINEER does, and it was speculated that maybe they exclude that to encourage designers to migrate to Catia. Conics are valuable for managing in the light reflections. We used splines in SolidWorks as a work-around, being careful of letting the 3-degree curve from doing both conic and concave in the same curve. However, a possible SolidWorks add-in called GeometryWorks was mentioned that may provide this functionality at an extra cost.

Pro/ENGINEER excels at creating curves on surfaces, known as the "spline on surface" function in SolidWorks. SolidWorks uses bezier and might be a bit harder to control, compared to the Pro/Engineer COS (curve on surface) function, which is a NURBS curve in the interactive module in Pro/E called ISDX. Pro/E allows you to apply end-conditions to the COS (curvature, etc) to any type of plane/edge/surface. A work around in SolidWorks is to create extra features to join two "Spline on Surface" curves to gain more control.

Another place where we found Pro/E did better than Solidworks was with Curve on Surface geometry. It was suggested that the Bezier type spline on Surface from Solidworks was difficult to modify compared to Pro/E. We presented a work-around by joining two splines on Surface features that join. Amazingly enough, this tip helped us modify the curve and then trim in our rapidfire way.

Both SolidWorks and Pro/ENGINEER have a patch type surface that we compared to the magic button because it may not be the best modeling practice for building 3-part boundary surfaces. The Solidworks "fill surface" feature worked very well and impressively forced curvature and tangent. Pro/ENGINEER uses a more commonly used term for this: the n-sided surface. The features worked by creating an overbuilt rectangular surface onto a two-, three-, or more part boundary.

SolidWorks has a feature called indent. This coincides with Pro/ENGINEER's Dome or Local Push feature. A tool body is used to indent a target body in a similar fashion as is done in sheet metal using a forming tool. This can be used on plastic parts as an alternative to replace face where a face is replaced with a surface body (similar to Pro-E offset -> replace).

The SolidWorks deform feature using the curve-to-curve option allows the surface to be matched to the finished curve. The application of the feature would be used for finger grips, etc. Pro/ENGINEER calls this an influencing curve in its boundary blend tool.

Pro/ENGINEER uses variable section sweeps to create control ribbons. The sweep in SolidWorks requires a path and profile, and the angle of draft is controlled by the profile. This can also be replaced using a ruled surface(tapered to vector option) as an alternate technique.

SolidWorks and Pro/ENGINEER can automatically assign an appearance to the part when the material is selected. For example, if copper is selected for the material properties, then the appearance is copper.

We overlooked obvious things in our discussion like the fact that SolidWorks does not utilize an intent manager for automatically dimensioning lines arcs and other 2d geometry in Sketcher. Also SolidWorks does not have a special "copy & paste" tool like Pro/ENGINEER, and there is no ability too lock dimensions in sketcher like in Pro/ENGINEER.

CONCLUSION
In conclusion, there were no actual losers. All who participated each won by learning a new workflow and new modeling techniques. We pushed the SolidWorks tools and we were able to accomplish almost everything the Pro/ENGINEER guys could do in terms of modeling and workflow. SolidWorks has come a long way since the 2007 release and we, at Design Engine, are excited to help designers and engineers prove form with these tools. Maybe next time, we compare the surface edit functionality of both tools? You decide and email us your thoughts. kristina@designengine.com

proe proe
Vaughn McDaniel (driving) and Adam during part of the discussion of projections and trims using a Design engine tutorial for tubular frame structures and bifurcating forms. Adam Bearup of Karcher pushing surfaces with a Design Engine technique called rapid fire for proving form with the water pitcher in Pro/ENGINEER.
solidworks proe
Greg from PTC watching over Chris's shoulders as he describes a process in SolidWorks. Bart describing a technique for alias like modeling technique using SolidWorks 2010.
solidworks vs proe solidworks vs proe
The Karcher boys strategize before the shootout. Sean seated and Vaugh McDaniel speaking to Adam.

The Museum like hallway at Design Engine. With a company name like Design engine there should be some smell of race fuel.

solidworks vs proe solidworks vs proe
Kristina Nette Design Engine Etienne (id student) and Justina Nguyen Design Engine We came to fight!
solidworks vs proe solidworks vs proe
This photo is a bit dark but it's still a cool image showing the screen and out the window the downtown urban Chicago.

Daicolt Lopez a new Design Engine student for July 2010 and Steve Glochowsky Design Engine Account Manager.

solidworks vs proe solidworks vs proe
YZ450 and GSXR600. The students this month taking a high level surfacing week model portions of the plastic in their surfacing class this week. In one week they took A-Class surfacing, Surface edit and creating parametric geometry from IGES files. Bart and Chris present a new feature 'Fill tool' in SolidWorks that not only solves strange three part boundary issues but maintains both tangency and continuity in the process. This example on a bike seat.
solidworks vs proe bart brejcha chris thomson
Where's the pizza?

Bart Brejcha and Chris Thomson.

solidworks vs proe solidworks vs proe
conversation about the future of CAID tools. Whats so funny?



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