The Real Future....
The Fourth Annual Photoreal competition is now unveiled and yet
again Design-engine.com is leading the way towards the
future of design. This years competition uses cutting edge computer
assisted or 'photoreal' toy designs and their reflection in the
virtual world. The aim for many designers in the toy industry
is to develop their submitted concept fully with the help of computer
modeling and rendering software such as PRO E, ALIAS AND PHOTOSHOP,
then hone the concept using materials and lighting. For the competition
sake the goal is to allow designers to represent the possibility
of existence of their toys while generating a little fame at the
same time. The competition takes a developed concept and realizes
it with a sense of feel and touch. The competition allows the
designer to develop and form without cost for prototype or manufacturing.
Design and design awareness is growing all over the world. The
ability to communicate form to the public novice as well as the
head CEO of a major manufacturer is the dual goal. The direction
of the industry is one of ever changing parameter and is a powerful
driving force for the toy specific economy. LEGO building blocks
and Lincoln Logs, for example, have been staples in children's
toy chests for more than 70 years. Silly Putty and Play-Doh, despite
their simplicity and odd scents, have managed to fascinate kids
since the 1950s. Which of today's toys and games have the staying
power to last until the next century? The communicative ability
of the photoreal is essential to the designer and the manufacturer
and eventually if production insures, the buyer. The development
and application is happening before our eyes.
Last year judging was based on creativity, use of materials,
lighting, creativity, photoreal, creativity and innovation Although
the subjectivity of the judges comes into play we do make a conscious
effort to pick knowledgeable and insightful people in the industry
who we feel are more then capable of enlightened objective accessments
of the entries. This year we again left it up to the judges to
judge each entry for aesthetics, concepts and craftsmanship. We
have as many winners as we have prizes.... truly everyone who
enters wins.
Get the full bios of the judges here
First lets discuss the judges of the competition in alphabetical
order:
Suzy Y. Chang Corgi Classics, Sr. Designer, Suzy is obviously
the most animated of the judges, leading a creative team she must
appear more creative so she invented this persona. You must see
her illustrator self portrait of her on the judges
page.
Tiffany Krista - Kids II, Sr. Designer responsible for assuring
the excellence of toy design and development in Atlanta's Kids
II.Mike Prince Director of Design at Beyond Design. (Look
for an interview with Mike on Design-engine.com in the
near future.)
The entries they were given to make judgments were tough, and
with the ideals of the communicative movement growing ever-stronger
decisions were hard pressed.

This was number one for concept..
The design entry below was made by Scott L. Rachwalski. He has
been active in MAYA-user groups and is tied in with a Bay-Area
design firm. This beautiful rendering was inspiring to most of
the judges for its realism. This Tron inspired toy vehicle was
ranked first for craftsmanship on the judges lists. The subtle
line mixed in the reflective flooring gives way to the sharp design.
The curvilinear structure has great power with spectacular realistic
looking shadow. His rendering, which was number one for craftsmanship
can be seen directly below.
This toy comes complete with
Tron like neon lights!
The next image below was from Nick Womeldorff who created a very
interesting looking robot. The robot titled Swifty V1.2 was well
conceived. The color scheme is very attractive and appealing like
candy to the eye. Nick's knowledge of the Alias program allowed
him to display the beauty of this industry.

The judges favorite work of art..
This competition is a rousing success Design-engine.com
would like to thank all of the contestants for the hard work and
we expect great things from all of you.
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