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LIST current list of prizes. More to come!.

 

More sponsors will be announced this week.

>2005 International Photoreal Furniture

>2004 International Photoreal Toy
>2003 International Photoreal Furniture
>2002 International Photoreal Electronics
>2001 International Photoreal Furniture

top 20 - sponsors - judges - rules - all entries - story

Rules for the 2005 Photoreal Competition

We've assembled a beauty this time. Industry leaders in the furniture design field have decided to lend their expertise in critiquing this competition's entries. What better reason to enter your vision of the future.

WHO WAS ELIGIBLE?
Industrial Designers, Product Designers, Engineers, 3d Illustrators, Inventors, 3d Artists, and Students from anywhere in the world. This competition was open to both professional manufactures, design firms, and students, as well as enthusiasts of environments, seating and furniture design. Anyone who likes dope furniture!

WHAT WAS ELIGIBLE?
Any original photoreal seating product, that is, typically-but not limited to- products in which a person could interface their body in a seated or lounging position. Products were created using any design software i.e. Vellum, Alias Studio, MAYA, Autodesk Inventor, 3d Max, Rhino 3d, Solid Works, Solid Designer, 3d, Unigraphics, ICEM, or Pro/ENGINEER, Think3, Vectorworks, Catia, SDRC, and Microstation to name a few. This 2005 competition looked for computer-generated renderings of seating products: outdoor seating, stackable furniture, sofas, lounges, bar stools and hot tubs Wicker Furniture. Download our press release for this event. (A3) Download Poster (11x17) 7mb


ABOUT THE COMPETITION?
Our 2005 Photoreal Competition was the fifth design contest hosted by Design-engine.com. The first, held in the Fall of 2001, also focused on photoreal chair designs and attracted participants from around the world. The 2002 Photoreal competition followed the same guidelines, but focused on hand-held wireless products. The 2003 Competition was furniture again. The 2004 competition focus was on toys and looked at feasibility, aesthetic and marketability as well as originality and rendering skills. As with all of our competitions, judges may decide to have two or more winners depending upon the awards available from our sponsors. Members from participating sponsors, jurors, companies and Application Engineers from software vendors have all been eligible to win. So entries better be tight.


ABOUT THE PRIZES?
We have more prizes to be announced. Here is our current list of prizes.

CRITERIA?
The 2005 International Photoreal design competition looks at both at photo realism and innovation in design for modern culture equally. You know we love those slick renderings but it is really about innovation and communication too.

WHO'S JUDGING? ( Check out their Bios )
+ Donald Chadwick, Furniture Designer, Chadwick and Associates, Santa Monica, http://www.donchadwick.com
+ Aaron DeJule, Independent Furniture Designer and Alias Master, DeJule Studio, Chicago, http://www.dejule.com
+ Obi Nwazota CEO, Orange Skin Showroom, Chicago, http://www.orangeskin.com
+ Carl Ray Miller, Professor of Designed Objects, the School of Art Institute Chicago, http://www.artic.edu
+ llaria Marelli, Senior Designer, Illaria Marelli Studio, Milan, http://www.ilariamarelli.com
+ Alberto Villarreal, Award Winning Industrial Designer, California, http://www.lunar.com , http://www.zanicdesign.com
+ Otto Williams , Principal Designer, Steelcase Metro, http://www.metrofurniture.com


THE DEADLINE
The deadline was November 30th 2005. Because of the large number of entries, judging occured over a five day period. Judging was conducted over the internet and jury will be encouraged to email each other before deciding upon top 20.

OTHER IMPORTANT STUFF
* Entrants grant Design-engine, Inc. the right to reproduce slides, transparencies or digital images in the premier 2006 Design-engine.com Annual. Some entries may also appear on Design-engine's web site.

*Design-engine.com assumes all entries are original and are the works and property of the entrants, with all rights granted therein. Design-engine.com is not liable for any copyright infringement on the part of the entrant. Not responsible for lost entries.

*Design-engine.com will notify winners by e-mail by Mid to late December 2005 after judging is complete. Winners will be requested to send a personal bio.

SPONSOR OUR EVENTS in the future
Feel free to promote this competition to others. Call Bart Brejcha at (312) 226-8339 or email competition@design-engine.com The 2006 competition will be announced by end of July with a deadline slated for November 2006. We are talking to Wired Magazine for support for that competition.

top 20 - sponsors - judges - rules - all entries - story

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