We've assembled
a beauty this time. Industry leaders in the furniture design field
have decided to lend their expertise in critiquing this competition's
entries. What better reason to enter your vision of the future.
WHO
WAS ELIGIBLE?
Industrial
Designers, Product Designers, Engineers, 3d Illustrators, Inventors,
3d Artists, and Students from anywhere in the world. It was open
to both professional manufactures, design firms, and students,
as well as enthusiasts of environments, seating and furniture
design. Everyone likes dope furniture!
WHAT
WAS ELIGIBLE?
Any original photoreal
seating product, that is, typically-but not limited to- products
in which a person could interface their body in a seated or lounging
position. Products created using any design software i.e. Vellum,
Alias Studio, MAYA, Autodesk Inventor, 3d Max, Rhino 3d, Solid
Works, Solid Designer, 3d, Unigraphics, ICEM, or Pro/ENGINEER,
Think3, Vecterworks, Catia, SDRC, and Microstation to name a few.
This
2003 competition seeked computer-generated renderings of seating
products: outdoor seating, stackable furniture, sofas, lounges,
bar stools and hot tubs. (Hot
tubs were accepted because you lounge in a seated position). I
would venture to say that Photoshop was used on 95 percent of
the entires. Maybe they should sponsor next years event.
ABOUT
THE COMPETITION?
This was the third design contest hosted by Design-engine.com.
The first, held in the Fall of 2001, also focused on photoreal
chair designs and attracted participants from around the world.
The 2002 Photoreal competition followed the same guidelines, but
focused on hand-held wireless products. As with all of our competitions,
judges may decide to have two or more winners depending upon the
awards available from our sponsors. Members from participating
sponsors, jurors, companies and Application Engineers from software
vendors are all eligible to win. So your entry better be good.
This competiton has quite a few prizes.
ABOUT
THE JUDGING?
The judging took place online. Rob Curdale suggested next year
we conduct the judging in the South of France. (That's a great
idea, the Design-engine.com staff is working
on corporate sponsors to fly us and eveyone there!)
ABOUT THE PRIZES?
THE
PRIZES ARE: Steelcase Leap chair, Haworth X99 Chair, scaled
prototypes of furniture models, a lounge chair from Pulse in Canada,
3d classes,
web
design classes, and a trip to London for two complements to
the Cobalt team at Ashlar Inc. Nike has also generously donated
an assortment of watches to the judges. Click here
for the juicy details and pick out which one you want to win.
Check these prizes.
CRITERIA?
This International Photoreal design competition looked at both
at photo realism and innovation in design for modern culture equally.
You know we love those slick renderings but it is really about
innovation and communication too.
WHO'S
JUDGED? Bios coming soon (listed in no particular
order)
Patrick
Chia - Furniture Designer, Singapore http://www.squeezedesign.com
Rob Curedale - Industrial Design, Professor College for Creative
Studies http://www.ccscad.edu
Miles Hawley - Industrial Designer, PDD http://www.pdd.co.uk
Ken Krayer -Director of Design, Haworth http://www.haworth.com
James Ludwig - Director of Design, Steelcase North America http://www.steelcase.com
Tim Power - Furniture Designer, Italy http://www.tim-power.com
Richard Smith - Industrial Designer, Seymourpowell London http://www.seymourpowell.com
Marc Tanner - Industrial Designer, IDEO London http://www.ideo.com
William Taylor -ISDX Product Line Manager Pro/ENGINEER - Wildfire,
PTC http://www.ptc.com
THE DEADLINE
The deadline was September 2nd 2003. Because of the large number
of entires, judging occured over a five day period. The deadline
is to coincide with 100% Design the end September.
OTHER IMPORTANT STUFF
* Entrants grant Design-engine, Inc. the right
to reproduce slides, transparencies or digital images in the premier
2003 Design-engine.com Annual. Some entries may
also appear on Design-engine's web site, competition
party September in London, and any other promotional purposes.
*Design-engine.com assumes all entries are original
and are the works and property of the entrants, with all rights
granted therein. Design-engine.com is not liable
for any copyright infringement on the part of the entrant. Not
responsible for lost entries.
*Design-engine.com will notify winners by e-mail
by late September 2003 after judging is complete. Winners will
be requested to send a personal bio. Winners will also be showcased
at the Design-engine.com party and profiled like
rock stars in London around the 100% Design Show.
SPONSOR
OUR EVENTS in the future
Feel free to promote this competition or others. Call Bart Brejcha
at (312) 226-8339 or email competition@design-engine.com
current sponsors
include:
top
20 - sponsors
- other winners
- judges -
rules -
story

