http://www.design-engine.com/alias/
latest site update: 04.16.03

 

 

 
author

Sam Weisbard
Chicago-based Studio/Maya consultant for training and production work

sweisbard@attbi.com

special thanks to
Design Engine
for hosting these pages.


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Fake a zebra stripe diagnostic shader in Studio.

08.22.01

Create a Blinn shader.

Reflect a Ball environment.

Map with a black and white ramp, making sure there are enough repeats.

In the Shader parameters choose Gold as Clearcoat material with maximum brightness.

Switch on Clearcoat in Toggle Shade.

 
 
 
 
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