http://www.design-engine.com/alias/ |
latest site update: 04.16.03 |
author Sam
Weisbard special
thanks to |
Fake a zebra stripe diagnostic shader in Studio. 08.22.01 Create a Blinn shader. Reflect a Ball environment. Map with a black and white ramp, making sure there are enough repeats. In the Shader parameters choose Gold as Clearcoat material with maximum brightness. Switch on Clearcoat in Toggle Shade. |
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