http://www.design-engine.com/alias/
latest site update: 04.16.03

 

 

 
author

Sam Weisbard
Chicago-based Studio/Maya consultant for training and production work

sweisbard@attbi.com

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Design Engine
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StudioTools V9.5 tool bundle chart.

8.02.00

To see the following summed up in english, click here.

This chart shows the differences between Studio V9.5 packages by listing the tools included in each package. To save space, this chart lists only the tools that are added to or subtracted from DesignStudio; in order to comprehend this chart, you must be familiar with DesignStudio's toolset.

Studio

Curves > Fit Curve

Surfaces > Birail and Square have Curvature Continuity option and Explicit Control
Surfaces > Draft/Collar/Flange

Evaluate > Continuity > Surface
Evaluate > Continuity > Curve
Evaluate > Min/Max Curvature

Render menu: Toggle Shade > ClearCoat



Advanced Evaluation add on to Studio

Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Surface Evaluate > Contour
Evaluate > Surface Evaluate > Curvature
Evaluate > Surface Evaluate > Highlight
Evaluate > Surface Curvature
Evaluate > Highlights

EvalViewer Cloud
(separate cloud processing and evaluation program, Unix platforms only)



Advanced Animation add on to Studio

Pick > Point Types > Cluster
Pick > Joint
Pick > IK Handle

Objects > Primitives > Jack
Objects > Draw Skeleton
Objects > Add ik handle
Objects > Warps

Object Edit > Constrain > Constrain to
Object Edit > Constrain > Create Constraint
Object Edit > Constrain > Edit uv constraint

Anim > Set Key Shape > ShapeShifter

Animation menu: MetaCycle
Animation menu: Run IK
Animation menu: Run Dynamics

Windows menu: Deformation Control
Windows menu: Expressions Control

Light editor: Forces
Light editor: Particles
Light editor: Warps



Advanced Modeling add on to Studio

Pick > Cloud

Surface Edit > Trim Convert
Surface Edit > Claymate
Surface Edit > Global Deformation
Surface Edit > Fit Scan

Locators > Deviation > MinMax Cloud

Point Clouds > all tools

EvalViewer Surface
(separate cloud processing and evaluation program, Unix platforms only)



SurfaceStudio added

Pick > Cloud

Curves > Fit Curve

Surfaces > Birail and Square have Curvature Continuity option
Surfaces > Draft/Collar/Flange

Surface Edit > Trim Convert
Surface Edit > Global Deformation
Surface Edit > Fit Scan

Locators > Deviation > MinMax Cloud

Evaluate > Continuity > Surface
Evaluate > Continuity > Curve
Evaluate > Min/Max Curvature
Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Surface Evaluate > Contour
Evaluate > Surface Evaluate > Curvature
Evaluate > Surface Evaluate > Highlight

Point Clouds > all tools except Tessellate

Windows menu: Information > Deviation Table

EvalViewer Cloud and EvalViewer Surface
(separate cloud processing and evaluation program, Unix platforms only)



SurfaceStudio removed

what you give up:

Pick > Object type > Selection Handle

Xform > Modify > Rotational Scale
Xform > Local > Move Selection Handle
Xform > Place Projection

Brushes > Marker
Brushes > Airbrush
Brushes > Solidbrush

Curves > New Curve > Sketch
Curves > Curves > Autotrace

Curve Edit > Modify > Multiplicity
Curve Edit > Adjust Intersection

Objects > Text
Objects > Lights

Object Edit > Multi-List Edit

Surfaces > Swept > Anim Sweep
Surfaces > Boundary > Boundary
Surfaces > Fillet > Blend
Surfaces > Curve Networks

Cameras > Clone
Cameras > Match Perspective

Anim: no tools

Animation menu: no tools

Here're the differences between DesignStudio and Studio ranked from
insignificant to essential, based on my personal experiences and what I
expect most consumer product design shops need.

Curves > Fit Curve
Render menu: Toggle Shade > ClearCoat

Worthless to most of us. Good users can fit better curves manually and
the clear coat stuff is all about on screen shading, doesn't apply to
raycast or raytrace, so what.

Evaluate > Continuity > Curve
Evaluate > Min/Max Curvature

Never use these. Some people might, but I've never met them.

Surfaces > Birail, Square, some others build degree 5 and 7 surfaces and have Explicit Surface option

This is only actually important if you go out to something like UG,
Catia, or another CAD package where the user likes high order geometry.
Degree 3 is all Solidworks can do, and until recently Pro/E was in the
same boat. So not too needed unless your customer needed it.

Surfaces > Draft/Collar/Flange

If you want to make surfaces with draft, this tool is really valuable.
If you don't care because you're doing concept models to be reworked
later in another package, then so what?

Evaluate > Continuity > Surface
Surfaces > Birail and Square have Curvature Continuity option

Really, really important. Many products need curvature continuity across
surfaces for a "smooth" look. And being able to check for that
continuity, and also to check for gaps and tangent or curvature breaks
between surfaces, is really needed if the model is going to be used
downstream for tooling or as final surfaces in a solids assembly.

 
 
 
 
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