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StudioTools V9.5 tool bundle chart.
8.02.00
To see the following summed up in english, click here.
This chart shows the differences between Studio V9.5 packages by listing
the tools included in each package. To save space, this chart lists only
the tools that are added to or subtracted from DesignStudio; in order
to comprehend this chart, you must be familiar with DesignStudio's toolset.
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Studio
Curves > Fit Curve
Surfaces > Birail and Square have Curvature Continuity
option and Explicit Control
Surfaces > Draft/Collar/Flange
Evaluate > Continuity > Surface
Evaluate > Continuity > Curve
Evaluate > Min/Max Curvature
Render menu: Toggle Shade > ClearCoat |
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Advanced Evaluation
add on to Studio
Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Surface Evaluate > Contour
Evaluate > Surface Evaluate > Curvature
Evaluate > Surface Evaluate > Highlight
Evaluate > Surface Curvature
Evaluate > Highlights
EvalViewer Cloud
(separate cloud processing and evaluation program, Unix platforms
only) |
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Advanced Animation
add on to Studio
Pick > Point Types > Cluster
Pick > Joint
Pick > IK Handle
Objects > Primitives > Jack
Objects > Draw Skeleton
Objects > Add ik handle
Objects > Warps
Object Edit > Constrain > Constrain to
Object Edit > Constrain > Create Constraint
Object Edit > Constrain > Edit uv constraint
Anim > Set Key Shape > ShapeShifter
Animation menu: MetaCycle
Animation menu: Run IK
Animation menu: Run Dynamics
Windows menu: Deformation Control
Windows menu: Expressions Control
Light editor: Forces
Light editor: Particles
Light editor: Warps
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Advanced Modeling
add on to Studio
Pick > Cloud
Surface Edit > Trim Convert
Surface Edit > Claymate
Surface Edit > Global Deformation
Surface Edit > Fit Scan
Locators > Deviation > MinMax Cloud
Point Clouds > all tools
EvalViewer Surface
(separate cloud processing and evaluation program, Unix platforms
only) |
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SurfaceStudio
added
Pick > Cloud
Curves > Fit Curve
Surfaces > Birail and Square have Curvature Continuity
option
Surfaces > Draft/Collar/Flange
Surface Edit > Trim Convert
Surface Edit > Global Deformation
Surface Edit > Fit Scan
Locators > Deviation > MinMax Cloud
Evaluate > Continuity > Surface
Evaluate > Continuity > Curve
Evaluate > Min/Max Curvature
Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Surface Evaluate > Contour
Evaluate > Surface Evaluate > Curvature
Evaluate > Surface Evaluate > Highlight
Point Clouds > all tools except Tessellate
Windows menu: Information > Deviation Table
EvalViewer Cloud and EvalViewer Surface
(separate cloud processing and evaluation program, Unix platforms
only) |
SurfaceStudio
removed
what you give up:
Pick > Object type > Selection
Handle
Xform > Modify > Rotational Scale
Xform > Local > Move Selection Handle
Xform > Place Projection
Brushes > Marker
Brushes > Airbrush
Brushes > Solidbrush
Curves > New Curve > Sketch
Curves > Curves > Autotrace
Curve Edit > Modify > Multiplicity
Curve Edit > Adjust Intersection
Objects > Text
Objects > Lights
Object Edit > Multi-List Edit
Surfaces > Swept > Anim Sweep
Surfaces > Boundary > Boundary
Surfaces > Fillet > Blend
Surfaces > Curve Networks
Cameras > Clone
Cameras > Match Perspective
Anim: no tools
Animation menu: no tools |
Here're
the differences between DesignStudio and Studio ranked from
insignificant to essential, based on my personal experiences and what
I
expect most consumer product design shops need.
Curves >
Fit Curve
Render menu: Toggle Shade > ClearCoat
Worthless to most
of us. Good users can fit better curves manually and
the clear coat stuff is all about on screen shading, doesn't apply to
raycast or raytrace, so what.
Evaluate >
Continuity > Curve
Evaluate > Min/Max Curvature
Never use these.
Some people might, but I've never met them.
Surfaces >
Birail, Square, some others build degree 5 and 7 surfaces and have Explicit
Surface option
This is only actually
important if you go out to something like UG,
Catia, or another CAD package where the user likes high order geometry.
Degree 3 is all Solidworks can do, and until recently Pro/E was in the
same boat. So not too needed unless your customer needed it.
Surfaces >
Draft/Collar/Flange
If you want to
make surfaces with draft, this tool is really valuable.
If you don't care because you're doing concept models to be reworked
later in another package, then so what?
Evaluate >
Continuity > Surface
Surfaces > Birail and Square have Curvature Continuity option
Really, really
important. Many products need curvature continuity across
surfaces for a "smooth" look. And being able to check for that
continuity, and also to check for gaps and tangent or curvature breaks
between surfaces, is really needed if the model is going to be used
downstream for tooling or as final surfaces in a solids assembly.
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