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Studio How To's

Modeling
model a thread
create a handle
mirror an object
model 3-sided regions
model between breaks
evaluate curve quality
model explicit surfaces
model rounded surfaces
remove degenerate poles


Rendering
render an animation
layer a graphic onto a shading map
convert a solid texture
project an image
create a shading map
set up a surface map

Presentation
make a blinking LCD
Animate an Expression
Open and Close an Object

Studio Library

Marking Menus
LayerMod
Modeling Guru
SurfMod

Props
Chair
Desk Lamp
Portable Stereo
Monitor
Computer

Shaders
Electronics
Fabrics
Foams
Glass
Metals
Naturals
Paints
Pillows & Lenses
Plastics

Stages
Autoshow (Automotive)
Drive By
360 Cam
Conference Table (Furniture)

Source Images
Construction
Environment
Fabric
Fractals
Glass
Materials - Color
Materials - Grayscale
Noise
Plants
Reflections
Rubber
Skins
Stone
Utility Markers
Wood

Studio Sample Files

Formula 1 Car
Jet-Ski
Video Game Control
Sports Car
Palm Palette
Watch

Studio Pit

see separate sitemap for the Studio Pit