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Maya How To's

Animation
Model a Flexo  2.5 Complete
Build and Animate an Iris  2.5 Complete
Pick Up an Object  2.5 Complete
Animate an Accurate Clock  2.5 Complete
Animate an Extrusion  2.5 Complete
Animate the Aiming of a Spotlight  2.5 Complete
Animate a Rolling Cube  2.5 Complete
Animate with Flow (Object)  2.5 Complete
Animate with Flow (Curve)  2.5 Complete

Character
Create SoftBodies in Character Animation  1.5 FX
Blend Facial Poses  2.5 Complete

Compositing
Composite using zDepth Maps  Composer 5.0
change the default event colors  Composer 5.0
create a Composer undo  Composer 5.0
Extract Images from a Movie  Fusion Lite
fake 3D shadows  Composer 5.0
Glow Highlights  Composer 5.0
layer an unpre-multiplied image  Composer 5.0
Manage your macros  Composer 5.0
set up Maya renders for Compositing  Composer 5.0

Dynamics - Particle
Create a Ring of Fire  2.5 Complete
use Particles to Drive Rigid Bodies  2.5 Complete
Create an Exploding Fireball  2.5 Complete

Dynamics - Rigid Body
Animate a Chain Link  2.5 Complete
Create a Newton's Pendulum  2.5 Complete

Dynamics - Soft Body
Animate a Melting Object  2.5 Complete
Create an Inflating Balloon  2.5 Complete
animate a Gelatin cube  2.5 Complete
Create a Waving Flag  2.5 Complete
Create Footprints  2.5 Complete

 

 
Maya Fur
Comb Fur  2.5 Unlimited

MEL
use attrCollection.mel Script  2.5 Unlimited
use an "relocateTexturesWin"  2 Complete
use an Assistant Online MEL Script  2.5 Complete

Modeling
Build a Spiral Staircase  2.5 Complete
Build a Polygonal Gear  2.5 Complete
Use bevelCaps.mel Script  2.5 Complete
Use NURBS Booleans  2.5 Unlimited
Create Square Surfaces  2.5 Unlimited

Rendering
Make Natural Clouds  2.5 Complete
Animate Texture Files  2.5 Complete
Create a Ball Env Reflection Map 2.5 Complete
Create Camera Cuts 2.5 Complete
Create a Double-sided shader  2.5 Complete
Create a Ghost Shader 2.5 Complete
Create a Light GOBO with Barn Doors  2.5 Complete
Create Realistic Glass  2.5 Complete
Create a Soft Spotlight  2.5 Complete
Combine Bump and Displacement Maps  2.5 Complete
Make a Cartoon Shader   2.5 Complete
Make Water Ripple  2.5 Complete
Technical Overview on Aliasing Artifacts  1.5 Base
Technical Overview of Maya Software Rendering  1.5 Base
Set up Reflections and Refractions  2.5 Complete
Share Texture Nodes  2.5 Complete
Set Up Depth of Field  2.5 Complete

Maya Library

Animation
Cowboy
Dodo
Gunbot
Skeleton setup

Camera & Lights
Flasher
Soft Fog
Studio spotlight

Props
Animals
Body Parts
Characters
Furniture
Household Items
Vehicles


Particles
Smoke HW
Smoke SW
Fireball HW
Fireball SW

Plug ins
see AW Conductors web site

Source Images
same as Studio
(see above)

Shaders
Glass
Human and Animal
Liquids
Metals
Nature
Particle
Patterns
Plants
Plastic
Rubber
Stone
Textiles
Wood

MEL Scripts

ClipFX
clipFX.mel Creates a menu for organizing scripts
projectorScheme.mel Changes Maya's colors for projection
faceForward.mel Makes object face in the direction it moves

Animation
bakeDef2.mel bakes deformations for lattices, blend shapes & sculpt objects
IKdisableWin.mel Window for toggling IK handles on and off
exportAnim.mel Export Animation curves between scenes
recordPose.mel Records a bind pose position

Modeling
roundedBox.zip 
roundedBox.tar.gz Creates a box with rounded corners that is accessible from the menu
attachBlendCurve.mel Closes a selected curve
attachCurveLine.mel Adds a one span line between two curves
attachCurveMidPoint.mel Joins two curves at their midpoints
attachCurveTangent.mel Joins a tangent curve to two curves
bevelCaps.mel Adds planar surfaces to the top and bottom of bevelled surfaces. README for more info.
bsplineToBezier.mel Converts bspline curve to Bezier segments
capNurbsPrimitive.mel Adds degenerate cap to nurbs primitive
crossSection.mel Adds cross section curves along an axis
curvePlanarize.mel Flattens a curve on given axis
lockIntersections.mel Locks two curve points for intersection
makeRegularPolygon.mel Makes a regular polygon
nurbsCurveInformation.mel Gets information about a NURBS curve
nurbsExtractCurves.mel Given a NURBS surface, builds curves for each isoparm in u or v
nurbsPlanarize.mel Flattens a NURBS object on given axis
nurbsSurfaceInformation.mel Gets information about a NURBS surface
nurbsTorus.mel Creates a NURBS torus primitive
phoneCord.mel Creates a spiralling cord
pickWalkAdd.mel An additive pickwalk, keeps previous selection when walking
pickWalkRem.mel A removing pickwalk, removes from selection when walking
polyIcosahedron.mel Creates an Icosahedron
polyOctahedron.mel Creates an Octahedron
polyTetrahedron.mel Creates an Tetrahedron
selu.mel Selects the U component row based on selection
selv.mel Selects the V component row based on selection
smoothParamSurface.mel Reparameterizes a surface
spiral.mel Creates a curve in a spiral shape
spiralSurface.mel Creates a spiral tube. Requires "spiral.mel"
toggleSmooth.mel Toggles smoothing of given value

 

Render scripts
hookupLights.mel reconnects lights in the multilister
hookupMaterials.mel reconnects material nodes in the multilister
hookupTextures.mel reconnects texture nodes in the multilister
hookupUtilities.mel reconnects utility nodes in the multilister
AEturnOnAllRayTracing.mel Turns raytrace flag on or off for all shapes
convertSolidTexture.mel Creates window for converting textures
cnctBumpProjNormal.mel Correctly render reflections on bumps
defaultTesselation.mel  Changes the tesselation of all NURBS objects in a scene
listFileTextures.mel  Lists all file textures in a scene
renderDiagnostic.mel Checks a scene for rendering issues
preFrameProc.mel Helps prevent rendering mismatches
setTesselation.mel  Changes the tesselation of selected NURBS objects in a scene
updateFileTextures.mel Updates textures from StudioPaint 3D

Dynamics
attrGoalEditor.mel Creates UI for attributeGoal.mel
attributeGoal.mel Creates expression to simulate goals
bakeSoft.mel  Bakes softbody animations so that there are curves for all the CV's
dynDelCurRendType.mel  Removes the attributes that are added when you "Add Current Render Type"
dynDelPrevRendType.mel  Removes what remains after you "Add Current Render Type"
fire.mel Creates SW and HW fire effect on surface
follow.mel Creates particles that will follow locators

User Interface
advancedPickWindow.mel  advanced Pick Window functions. README for more info.
attrCollection.mel Creates custom UI from channel box. README for more info.
editAttr.mel  Edit min. & max. values of an attribute; handles multiple input and multiple output connections for the attribute
Filemenu.mel Creates an enhanced File menu.
fixSets.mel  Fixes certain problems related to editing sets
hwRendPanel.mel  Window to allow storage of a set of HW Render Globals
jot.mel Opens a script in jot from editor (IRIX)
osTest.mel  determines what operating system the script is being run from, thereby facilitating system calls from within scripts
relocateTexturesWin Manages texture filenames and paths. README for complete info
returnFileName.mel  Returns name of currently opened working file
soundPanel.mel  Window to allow easy manipulation of audio nodes (IRIX)
spriteParticlesControlWin.mel  Controls the basic attributes that can be animated for sprite particles. README for more info

Maya Artisan scripts
polyBrushControl.mel Brings polygon editing to Artisan.

For use with Script Paint tool:
emitterPaint.mel Paints particle emitters on surfaces
softBodyPaint.mel Paints soft body goal weights
geometryPaint.mel Paints geometry onto a surface
spherePaint.mel Paints spheres onto a surface

Maya / Composer Sample Files

Mousetrap
Rain Trough
Composer - Edna

Maya Pit

see separate sitemap for the Maya Pit